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Received 08.02.2023

Revised 15.04.2023

Accepted 30.05.2023

Retrieved from Vol. 7, No. 1, 2023

Pages 51 -59

  • 211 Views

Suggested citation

Poliakov, S., & Grytsenko, L. (2023). The usage of AugmentedClass application for graphic competence development of students of the 5th-7th grades in the process of creating augmented reality projects. Ukrainian Professional Education, 7(1), 51-59. https://doi.org/10.33989/2519-8254.2023.13.289939

The usage of AugmentedClass application for graphic competence development of students of the 5th-7th grades in the process of creating augmented reality projects

Serhii Poliakov Larysa Grytsenko

Abstract

The article examines the usage of the AugmentedClass application for graphic competence development of students of the 5th-7th grades while creating augmented reality projects. The application’s main functions and interface are described. Methods and techniques that contribute to students’ graphic skills development are presented as well. The advantages of using augmented reality technology in the educational process are considered, in particular, increasing students’ interest in learning and stimulating their creativity. The need to integrate the AugmentedClass application into the educational process is emphasized, which will improve the quality of education and provide active and exciting educational activities for students of the 5th-7th grades. Attention is focused on the fact that the main aspects of graphic competence development are interest, creativity, and skills in using graphic tools, which can be successfully developed with the help of the AugmentedClass application. It has been found that the usage of augmented reality in the field of education provides students with a significant number of advantages: augmented reality stimulates students’ interest in educational material thanks to interactive content and expands the educational process by providing new competencies and innovative forms of working with the audience, gamification, competitive elements, and cognitive stimuli used in augmented reality activate and motivate students to more independent educational and cognitive activities. Also, the usage of innovative educational tasks, including augmented reality, helps to stimulate students’ educational activity and makes the learning process more exciting and attractive, as well as the usage of augmented reality promotes students’ personal quality development, which is of particular importance for Ukrainian general secondary education institutions, helping to increase their self-esteem and positive attitude to learning

Keywords:

AugmentedClass; augmented reality; graphic competence; students; educational process; technologies; creativity

References

[1] Augmented class! Augmented reality for education. USA: Google. (2021). Retrieved from https://play.google.com/store/apps/details?id=com.AugmentedClass.AClass&hl=ru&gl=US.

[2] Chubukova, O.Y., & Ponomarenko, I.V. (2018). Innovative technologies of augmented reality for teaching disciplines in higher educational institutions of Ukraine. Problems of Innovation and Investment Development, 16, 20-27.

[3] Design. Implementation. (2023). Retrieved from https://www.sketchup.com/ru/products/ all?fbclid=IwAR0Ng_zYVsWyzfLKIqFyGwMEKCLwCjnTfo0s0XhDbm2MEBPamQp32Vsy6Vc.

[4] Official site of Thalmic Labs. (2023). Retrieved from https://www.thalmic.com/.

[5] Polyakov S.V. (2018). The use of interactive learning tools in the project-technological activity of students. Higher School, 12, 86-102.

[6] QR code generator. (2023). Retrieved from https://qr-code.com.ua/.

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https://doi.org/10.33989/2519-8254.2023.13.289939

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